How does playing video games affect behaviour? Use a picture to make your argument.

How does playing video games affect behaviour? Use a picture to make your argument.



Do video games function the same as watching violent social models? According to Craig Anderson and his colleagues, playing aggressive videogames leads to:

  1. Increased arousal
  2. Increased aggressive thinking
  3. Increased aggressive feelings
  4. Increased aggressive behaviours
  5. Decreased prosocial behaviours
  6. Increased physical injury


Indeed, there are some reasons to believe that playing violent video games might be more harmful than watching television. Specifically, players:


  1. identify with, and play the role of, a violent character.
  2. actively rehearse violence, not just passively watch it.
  3. engage in the whole sequence of enacting violence—selecting victims, acquiring weapons and ammunition, stalking the victim, aiming the weapon, pulling the trigger.
  4. are engaged with continual violence and threats of attack.
  5. repeat violent behaviours over and over.
  6. are rewarded for effective aggression.



As we can see in the figure below, playing violent video games, particularly first-person shooter type games, can lead to aggression and violence through the processes mentioned above. Again, no one is saying that everyone who plays these video games will act out, but in the back seat of the destroyed car pictured at the beginning of this module police found a copy of a street racing videogame.

Are video games dangerous? Based on course material, why or why not?

So what is the take-home message? I think the APA recommendations are helpful: Recognize that too much of anything can be a problem, and that some people will exhibit this problem much easier than others. If you are the one playing violent videogames, accessing lots of pornography, or watching violent television, think about how this might influence your thinking. If you are responsible for someone else, you have a responsibility to make sure they aren't overexposed to these potentially problematic media.

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